Tag Archives: rpg

Multi-colored characters

I just branched my standard shader into a special character shader that allows three areas to have different colors per mesh instance – skin, hair and eye color. I have also modified the terrain shader to use gray-scale detail textures … Continue reading

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Continuing the conversation

Worked a bit more on the conversation editor. Line links can now be established and broken, the “l” button and the “b” button. Lines can also be moved up and down on the same level using the left and right … Continue reading

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Starting a conversation

I am working on a rpg in the style of Baldur’s Gate and Dragon Age. An important part in these kind of games is the conversation system. The conversations are not just simple one liners but they branch and repeat … Continue reading

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