Author Archives: Johan Gustafsson

Unnamed Space Shooter

Here are a couple of screen-shots from a Freespace like space shooter that I have been developing for the last six months.  I am using Unity3d and C# to create the game. There is only one mission in the game … Continue reading

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RymdspeletHD has been released!

Hi, I have just released the final version of my latest game RymdspeletHD, (that’s Swedish for “The Space Game HD”). It’s your standard asteroids-like space shooter with a few nice features such as an online highscore and an upgrade system … Continue reading

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Multi-colored characters

I just branched my standard shader into a special character shader that allows three areas to have different colors per mesh instance – skin, hair and eye color. I have also modified the terrain shader to use gray-scale detail textures … Continue reading

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Continuing the conversation

Worked a bit more on the conversation editor. Line links can now be established and broken, the “l” button and the “b” button. Lines can also be moved up and down on the same level using the left and right … Continue reading

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Starting a conversation

I am working on a rpg in the style of Baldur’s Gate and Dragon Age. An important part in these kind of games is the conversation system. The conversations are not just simple one liners but they branch and repeat … Continue reading

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A haskell interpreter in Javascript

The report for my bachelor thesis has just been completed, a Haskell interpreter written i Javascript. We were four people working on this project and my main responsibility was to make the parser, this meant stripping comment, applying the layout … Continue reading

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