Monthly Archives: July 2010
Multi-colored characters
I just branched my standard shader into a special character shader that allows three areas to have different colors per mesh instance – skin, hair and eye color. I have also modified the terrain shader to use gray-scale detail textures … Continue reading
Continuing the conversation
Worked a bit more on the conversation editor. Line links can now be established and broken, the “l” button and the “b” button. Lines can also be moved up and down on the same level using the left and right … Continue reading