Hi, My name is Johan Gustafsson and I am a 25 year old software developer. I am currently working as a product manager and lead developer at Web Prefer.
My preferred tools and languages are C# and OpenTK for 3d development, C++ and Hge for 2d development and Php or Asp.Net for web development depending on the task at hand.
Triton is my latest try at writing a game engine, it is far from complete yet but it features a simple content pipeline, graphics system and physics using Jitter Physics. There are also several utilities such as a resource manager and a virtual filesystem with support for zip archives. The graphics system is the most developed part and it works using a multi threaded renderer where a frontent thread is used to feed the backend with rendering commands. I have also implemented a deferred renderer supporting spot, point and directional lights with hardware pcf filtered shadows for the point and spot lights. There is a simple SSAO implementation as well and everything is rendered in gamma correct space to an hdr surface with filmic tonemapping.
Future developments on the graphics side includes implementation of depth of field (maybe with bokeh), motion blur, better ssao, directional light shadows (using CSM), volumetric light scattering (by ray marching).
The rest of the engine will be extended with an audio subsystem, a more complete physics layer, save game management and world serialization. An editor will probably be implemented in the distant future as well.View Project
If you need more of an explanation, then RymdspeletHD (literally means The Space Game HD in Swedish) is a 2d space shooter that brings you awesome asteroids like action.
It has been in development over the course of several years and has been through extensive bug and gameplay testing. This hade made it one of the most addictive and awesome 2d space game out there.
So what are you waiting for? Download it through one of the links above and get your name on the online highscore list!View Project
HIJI is the result of my bachelor thesis, written during my time at the University of Gothenburg in the spring of 2010 in a group of four people.View Project
A CRPG written in C# using MOgre (.Net wrapper for the Ogre rendering engine). This project was started in early 2009 although I had done several iterations before this latest rewrite. The project was never completed and I stopped developing it sometime during the end of 2010. The game had most of the functionality required for a CRPG implemented including conversation system, quests, inventory, combat, npc's, save games, a world editor and more.